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|a 370
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|a Aoyama, Yuko
|e verfasserin
|4 aut
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1 |
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|a Hardware gimmick or cultural innovation? Technological, cultural, and social foundations of the Japanese video game industry
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|c 2003
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|a 22
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|a Text
|b txt
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|a ohne Hilfsmittel zu benutzen
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|a Izushi, Hiro
|4 oth
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|i Enthalten in
|t Research policy
|d Amsterdam [u.a.] : Elsevier, 1971
|g 32(2003), 3, Seite 423-444
|w (DE-627)12929571X
|w (DE-600)121149-3
|w (DE-576)014489007
|x 0048-7333
|7 nnns
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|g volume:32
|g year:2003
|g number:3
|g pages:423-444
|g extent:22
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|d 32
|j 2003
|e 3
|h 423-444
|g 22
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